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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4900 / frame_142 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  135 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2748 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -647 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 318)
  9.    {
  10.       if(eval("\x01") != 543)
  11.       {
  12.          if(eval("\x01") != 40)
  13.          {
  14.             if(eval("\x01") == 567)
  15.             {
  16.                set("\x01",eval("\x01") + 33);
  17.                break;
  18.             }
  19.             if(eval("\x01") == 600)
  20.             {
  21.                set("\x01",eval("\x01") - 227);
  22.                continue;
  23.                ┬º┬ºpush(true);
  24.             }
  25.             if(eval("\x01") != 594)
  26.             {
  27.                if(eval("\x01") != 103)
  28.                {
  29.                   if(eval("\x01") != 877)
  30.                   {
  31.                      if(eval("\x01") == 788)
  32.                      {
  33.                         set("\x01",eval("\x01") - 594);
  34.                         break;
  35.                      }
  36.                      if(eval("\x01") == 373)
  37.                      {
  38.                         set("\x01",eval("\x01") - 361);
  39.                         ┬º┬ºpush("\x0f");
  40.                         ┬º┬ºpush(1);
  41.                         continue;
  42.                      }
  43.                      if(eval("\x01") == 478)
  44.                      {
  45.                         set("\x01",eval("\x01") + 375);
  46.                         continue;
  47.                         continue;
  48.                      }
  49.                      if(eval("\x01") == 194)
  50.                      {
  51.                         set("\x01",eval("\x01") + 659);
  52.                         continue;
  53.                      }
  54.                      if(eval("\x01") == 12)
  55.                      {
  56.                         set("\x01",eval("\x01") + 458);
  57.                         var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  58.                         {
  59.                            return 2748 % 511 * 5;
  60.                         };
  61.                         continue;
  62.                      }
  63.                      if(eval("\x01") == 470)
  64.                      {
  65.                         set("\x01",eval("\x01") - 22);
  66.                         ┬º┬ºpush("\x0f");
  67.                         continue;
  68.                      }
  69.                   }
  70.                   set("\x01",eval("\x01") - 334);
  71.                   ┬º┬ºpush(!function ┬º\x01\x02┬º()
  72.                   {
  73.                      return 2748 % 511 * 5;
  74.                   });
  75.                   continue;
  76.                   if(eval("\x01") != 853)
  77.                   {
  78.                      if(eval("\x01") != 448)
  79.                      {
  80.                         if(eval("\x01") == 765)
  81.                         {
  82.                            set("\x01",eval("\x01") - 730);
  83.                            _parent.Animate("idle");
  84.                            break;
  85.                         }
  86.                         if(eval("\x01") == 35)
  87.                         {
  88.                            set("\x01",eval("\x01") - 35);
  89.                            break;
  90.                         }
  91.                      }
  92.                      set("\x01",eval("\x01") + 429);
  93.                      ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  94.                      {
  95.                         return 2748 % 511 * 5;
  96.                      }));
  97.                   }
  98.                }
  99.                set("\x01",eval("\x01") + 270);
  100.                continue;
  101.                set("\x01",eval("\x01") - 813);
  102.             }
  103.             set("\x01",eval("\x01") + 194);
  104.             if(function ┬º\x01\x02┬º()
  105.             {
  106.                return 2748 % 511 * 5;
  107.             })
  108.             {
  109.                set("\x01",eval("\x01") - 594);
  110.             }
  111.          }
  112.          set("\x01",eval("\x01") + 527);
  113.          if(function ┬º\x01\x02┬º()
  114.          {
  115.             return 2748 % 511 * 5;
  116.          })
  117.          {
  118.             set("\x01",eval("\x01") + 33);
  119.          }
  120.          continue;
  121.       }
  122.       set("\x01",eval("\x01") + 222);
  123.       if(function ┬º\x01\x02┬º()
  124.       {
  125.          return 2748 % 511 * 5;
  126.       })
  127.       {
  128.          set("\x01",eval("\x01") + 0);
  129.       }
  130.       continue;
  131.    }
  132.    set("\x01",eval("\x01") + 276);
  133.    ┬º┬ºpush(true);
  134. }
  135.